Client-side exports
These functions should be used in the client script files.
API for playing audio
Play3DPos(uniqueId, position, distance, sound, volume, looped)
Play3DPos(uniqueId, position, distance, sound, volume, looped)
Arguments
Can't be empty - *
1
uniqueId*
"uniqueName"
2
position*
vector3(123.0, 123.0, 123.0)
3
distance
50.0
4
sound*
5
volume (0.0-1.0)
1.0
6
looped
false
This export function plays a sound at a specified position.
Play3DEntity(entityNetId, distance, sound, volume, looped)
Play3DEntity(entityNetId, distance, sound, volume, looped)
Arguments
Can't be empty - *
1
entityNetId*
NetworkGetNetworkIdFromEntity(PlayerPedId())
2
distance
50.0
3
sound*
4
volume (0.0-1.0)
1.0
5
looped
false
This export function plays a sound on a specified entity
Returned data in Play3D*
function variable
Play3D*
function variableid
Sound unique id / name
string/number
entity
Entity ID
entity
url
The source/URL of the sound
string
playing
Is the sound playing & loaded
boolean
volume
Sound volume (0.0-1.0)
number
distance
Max distance of the sound
number
position
Position of the sound player
vector3
vehicle
Is entity a vehicle
boolean
loop
Looped or not
boolean
timeStamp
Current timestamp of the video
number
duration
Audio duration in seconds
number
destroyOnFinish
Will the sound element be destroyed on finish
boolean
isConvertible
If entity is a vehicle, is it a convertible
boolean
vehicleClass
If entity is a vehicle, returns it's class
number
doorCount
If entity is a vehicle, returns it's door count
number
Entity player data (Yellow) Player at a position data (White)
Audio manipulation API
soundVar.addEventListener(event, callback)
soundVar.addEventListener(event, callback)
Arguments
Can't be empty - *
1
event*
"onPlay"
2
callback*
function() return true end
Events
onPlay
Gets triggered when the sound is fully loaded and starts playing.
onFinished
Gets triggered when the sound finishes playing.
onCreated
Gets triggered right after the sound is created.
onPause
Gets triggered when the sound gets paused (most often with a function)
onResume
nGets triggered when the sound gets resumed (most often with a function)
This export function adds event listeners to the audio element.
soundVar.modify(field, newValue, secondValue)
soundVar.modify(field, newValue, secondValue)
Arguments
Can't be empty - *
1
field*
"volume"
2
newValue*
1.0
3
secondValue
500 Fading time in miliseconds.
Modifiable fields
volume
number (0.0-1.0)
1.0
500 Fading time in miliseconds.
distance
number
50.0
None
position
vector3
vector3(123.0, 123.0, 123.0)
None
loop
boolean
true
None
timeStamp
number (seconds)
60
None
destroyOnFinish
boolean
true
None
This export function modifies the given sound value.
soundVar.destroy()
soundVar.destroy()
This export function destroys the sound element.
soundVar.replay()
soundVar.replay()
This export function replays the audio from the beginning.
Other API functions
getSound(uniqueId)
getSound(uniqueId)
This export function gets the sound object.
getSoundData(uniqueId, field)
getSoundData(uniqueId, field)
This export function gets a specified data field of the sound object.
Last updated